Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s, when the advent of online streaming media platforms, particularly YouTube and Twitch, enabled a surge in participation by professional gamers and spectators.[3][4] By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad anti-gambling laws prohibit professional gaming tournaments.[5][6] Esports are also popular in Europe and the Americas, which host regional and international events. se a series of league lay with sponsored teams, such as the Overwatch Leured alongside traditional sp Committee has discussed their inclusion in future Olympic events lay with sponsored teams, such as the Overwatch Leured alongside traditional sp Committee has discussed their inclusion in future Olympic events
more infoEsports, also known as eSports, e-Sports, egames, or electronic sports is organized compe titive video gaming. It primarily involves teams compe titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments titive video gaming. It primarily involves teams competing against each other in tournaments